We built an immersive game development course that teaches you all of the fundamentals so you can build your own games on iPhones and iPads. We combine videos, notes, collaborative discussion forums, and challenging assignments to have students build real apps. Teaching online is not new to us. Our highly successful Beginner iOS Bootcamp (over 18k students and 5 star review) teaches students the basics of programming iOS apps. We use the Same Proven pedagogy to teach Game development. The course Will include over 120 hours of content (30 hours of video plus notes and challenges), an active discussion forum where students and teachers answer questions, and multiple fully coded example projects that you CAN download. Topics Covered: Introduction to Game Development, Sprite Kit, Scenes and Nodes, Coordinates, Game Loop Sprite / Texture Creation, Sprite Theory, Atlas Files Animation, Parallax Scrolling, Character animation Bodies Physics, Physics Properties, Bit Fields, Collisions, contact Detection User Input, Context Based Input Handling Character Movement / Physics, State Machines, Player Physics, Curve Jump, Double Jump, Gravity, etc. Tile Based Game World, Sprites Tile, Tiled, Creating and Loading Files Tiled World Collision Detection, Axis Bounding Box Alined, Collision Bit Masks Obstacles, Collectables, Power Ups Effects, Particle Effects, Weather Effects Sound, Adding Music, Sound Effects Adding Scoring, HUD, Lives, Stats, Score Board Game Menus, Level Selection, Saving / Loading Game Progression
Introduction
1.1Introduction01: 54
2.Setting Up the Scene5
2.1Tracking the Scene05: 49
2.2Creating the Walls12: 14
2.3Mask Blending09: 40
2.4Foreground Texturing05: 24
2.5Creating and Lighting the Ceiling09: 05
3.Modelling the Grate4 lessons, 23: 50
3.1Creating the First Metal Bar05: 19
3.2Building the Model06: 22
3.3The Second Model06: 24
3.4Animating the Model05: 45
4.Creating Depth, Light, and Texture7 lessons, 53:54
4.1Creating Raindrops07: 18
4.2Adding Beams of Light 6:24
4.3Working With Difficult Shots06: 02
4.4Creating the Main Sparks Layer10: 26
4.5Adding Flashes of Light07: 06
4.6Adding Larger Falling Sparks06: 58
4.7Final Compositing09: 40
5.Conclusion
5.1Conclusion01: 03
SCREENS: