In this course we'll be jumping right into the action and building out the basic functionality of two real game projects. Using the Canvas framework, EaselJS, we'll make a simple tile-based puzzle game and a scrolling space shooter. You should already have a fundamental understanding of the Canvas APIs, or you can check out Canvas Essentials, a starter course which will get you up to speed with what's going on under the hood.
Content:
1.Introduction
1.1Introduction
2.Getting Started
2.1Setting Up
2.2Getting to Know EaselJS
2.3Object Oriented Programming in Games
3.Building a Tile-Based Game
3.1Building the World
3.2Implementing the Game Logic
4.Building a Space Shooter Game
4.1Managing Keyboard Interactions
4.2Moving Our Hero
4.3Mouse Interaction
4.4The Game Camera
4.5Managing Collisions: Meteors
4.6Managing Collisions: Lasers
5.Final Touches
5.1Building Levels
5.2Graphics and Spritesheets
6.Conclusion
6.1Add a HUD (Heads Up Display)
6.2Conclusion