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Digital Tutors - Creating an Optimized Architectural Visualization in 3ds Max and V-Ray - 2013 torrent


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Torrent language: English English
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Uploader: RocknBass
Torrent added: 2014-08-01 12:35:45





Torrent Info URL
http://www.digitaltutors.com/tutorial/1359-Creating-an-Optimized-Architectural-Visualization-in-3ds-Max-and-V-Ray


Torrent Description
1
Year: 2013
Duration: 05:48:00
Author: Micha Koren



In this series of tutorials we will learn how to model a complex architectural scene and optimize it for quick editing and rendering.

Throughout these lessons we will go through the steps of creating a complex architectural scene in a way that makes it quick to create, easy to edit and fast to render. We will learn about the various modeling techniques essential to architectural workflows, including terrain, cities, polygon modeling, splines and nurms smoothing, as well as optimization techniques such as using proxies and XRef scenes.

By the end you will be able to handle any scale of architectural project and easily complete them within very short deadlines.

CONTENT:
1. Introduction and project overview01:13
2. Site texturing10:09
3. Creating the site reflection texture11:08
4. Importing images into AutoCAD07:06
5. Drafting contours and buildings in AutoCAD09:08
6. Importing AutoCAD files to 3ds Max07:16
7. Terrain creation12:10
8. Terrain mesh division and site textures09:02
9. Greeble city creation04:57
10. Extracting textures for the facade of the city08:17
11. Texturing the city model07:03
12. Preparing Architectural AutoCAD plans08:03
13. Importing AutoCAD plans into 3ds Max07:32
14. Updating linked plans04:32
15. Modeling organic outlines using splines13:18
16. Extruding splines07:04
17. Modeling the tower facades11:06
18. Modeling slabs and balustrades11:07
19. Creating more slabs, balustrades, and columns08:48
20. Modeling columns and lift cores04:19
21. Organic modeling of the stadium support11:37
22. Modeling the stadium seating10:53
23. Editing the seating model08:07
24. Editing the tower and seating connection06:00
25. Organic modeling of the stadium shell10:48
26. Editing the top roof slab10:37
27. Modifying floor slabs and adding stadium details12:21
28. Editing ground terrain for grass and plants11:05
29. Creating proxy and billboard plants09:07
30. Scattering plants and importing proxies into the model10:49
31. Modeling pavilions using nurms09:54
32. Texturing the glass facade10:59
33. Texturing the building interiors11:19
34. Texturing the balustrades08:26
35. Summing up the texturing09:19
36. Render settings for draft views13:06
37. Getting the final image11:47
38. Photoshop workflow and conclusion09:27





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