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The Legend Of Zelda
Language: English

The Game

The Legend of Zelda, originally released as The Hyrule Fantasy: Legend of Zelda (THE HYRULE FANTASY ゼルダの伝説, Za Hairaru Fantajī: Zeruda no Densetsu?) in Japan, is a video game developed and published by Nintendo, and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player sees Link from a top-down perspective and has to navigate him through the overworld and several dungeons, defeating enemies and solving puzzles on the way.

The inaugural game of the Legend of Zelda series, it was first released in Japan as a launch title for the Family Computer Disk System peripheral. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge form, making the game the first home console title to include an internal battery for saving data. A Japanese cartridge version for the Family Computer was released in 1994, and was followed by reissued ports for the GameCube, Game Boy Advance and the Virtual Console.

As of 2011, Nintendo plans to celebrate the game's 25th anniversary in a similar vein to the Super Mario Bros. 25th anniversary celebration the previous year, but is promised to be "different."

Plot

The plot of The Legend of Zelda is described in the instruction booklet and in the short prologue after the title screen. A small kingdom in the land of Hyrule, the setting of the game, is engulfed in chaos after an army led by Ganon, the Prince of Darkness, invaded it and stole the Triforce of Power, a part of a magical artifact bestowing great strength. In an attempt to prevent Ganon from acquiring the Triforce of Wisdom, another of the pieces, Princess Zelda splits it and hides the eight fragments in secret dungeons throughout the land. Before the princess is eventually kidnapped by Ganon, she commands her nursemaid Impa to find someone courageous enough to save the kingdom. While wandering the land, the old woman is surrounded by Ganon's henchmen, though a young boy named Link appears and rescues her. After hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, to become powerful enough to defeat Ganon.

Gameplay

The Legend of Zelda incorporates elements of action, adventure, role-playing, and puzzle games. The player controls Link from a flip-screen overhead perspective as he travels in the overworld, a large outdoor map with varied environments. Link begins the game armed with a small shield, but a sword becomes available to Link after he ventures into a cave that is accessible from the game's first map screen. Throughout the game, merchants, fairies, townspeople, and others guide Link with cryptic clues. These people are scattered across the overworld and hidden in caves, shrubbery, or behind walls or waterfalls.

Barring Link's progress are creatures he must battle to locate the entrances to nine underground dungeons. Each dungeon is a unique, maze-like collection of rooms connected by doors and secret passages, and guarded by monsters different from those found on the overworld. Dungeons also hide useful tools which Link can add to his arsenal, such as a boomerang for retrieving distant items and stunning enemies, and a recorder with magical properties. Link must successfully navigate through each of the first eight dungeons to obtain all eight pieces of the Triforce of Wisdom. Once he has completed the artifact, he can enter the ninth dungeon to rescue Zelda. Apart from this exception, the order of completing dungeons is somewhat left to the player, although they steadily increase in difficulty and some of them can only be reached or completed using items gained in a previous one. Link can freely wander the overworld, finding and buying items at any point. This flexibility enables unusual ways of playing the game. For example, it is possible to reach the final boss of the game without ever receiving the sword.

After completing the game, the player has access to a more difficult quest, officially referred to as the Second Quest (裏ゼルダ, Ura Zeruda?, lit. "other/hidden side Zelda"), where dungeons and the placement of items are different and enemies are stronger. Although this more difficult "replay" was not unique to Zelda, few games offered entirely different levels to complete on the second playthrough. The Second Quest can be replayed each time the game is completed and can also be accessed at any time by starting a new file with the name "ZELDA".

Zelda II The Adventure Of Link
Language: English

The Game

Zelda II: The Adventure of Link, released as The Legend of Zelda 2: Link no Bōken (THE LEGEND OF ZELDA 2 リンクの冒険, Zeruda no Densetsu Pāto Tsū: Rinku no Bōken?) in Japan, is an action adventure game developed and published by Nintendo for the Nintendo Entertainment System, and it is the second installment in The Legend of Zelda video game series. It was originally released in Japan on the Family Computer Disk System less than a year after the release of the original The Legend of Zelda. Nintendo released Zelda II in Japan on January 14, 1987, seven months before the United States saw the release of the first Zelda title. Nintendo released Zelda II in North America in 1988, one year after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.

The Adventure of Link is a direct sequel to the original The Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and RPG-style elements, however, was a significant departure from its predecessor. The game was highly successful at the time and introduced elements that would become commonplace in future Zelda games. It was followed in 1992 by The Legend of Zelda: A Link to the Past for the Super NES.

Plot

Several years after the events of The Legend of Zelda, the now sixteen year old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who responds by taking Link to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda, the princess of Hyrule from long ago, and the origin of the "Legend of Zelda." Zelda's brother had tried to force her into telling their recently deceased father's secrets concerning the last of three sacred golden triangle treasures of his kingdom, known collectively as the Triforce. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but it also resulted in the wizard's own death. The prince, unable to reverse the spell, had his sister placed in the castle tower, in the hope that she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy.

Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link can read it and it indicates that each crystal needs to be placed in a different palace in Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. This, combined with the other two parts, has the power to awaken the enchanted Zelda. Taking the crystals, Link sets out to restore them to their palaces. Meanwhile, the followers of Ganon are seeking to kill Link; sprinkling his blood on Ganon’s ashes would bring Ganon back to life.

Gameplay

The Adventure of Link bears little resemblance to the first game in the series. The Adventure of Link features side-scrolling areas within a larger world map rather than the bird's eye view of the previous title. The game incorporates a strategic combat system and more RPG elements, including an experience points (EXP) system, magic spells, and more interaction with non-player characters (NPCs). Link has extra lives; no other game in the series includes this feature.

The Legend Of Zelda Link's Awakening
Language: English (SNES) / English, Spanish, German, Italian, French (GBA)

The Game

The Legend of Zelda: A Link to the Past, known as Zelda no Densetsu: Kamigami no Triforce (ゼルダの伝説 神々のトライフォース, Zeruda no Densetsu: Kamigami no Toraifōsu?, lit. "The Legend of Zelda: The Triforce of the Gods") in Japan, is an action-adventure video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console, and the third installment in The Legend of Zelda series. It was first released in Japan in 1991, and was later released in North America and Europe in 1992. Shigeru Miyamoto and his team were solely responsible for this game's development.

A Link to the Past's plot focuses on Link as he travels on a journey to save Hyrule, defeat Ganon and rescue the seven descendants of the Sages. A Link to the Past uses a top-down perspective similar to that of the original The Legend of Zelda. It added mechanics and concepts to the series that have become commonplace, including multi-level dungeons and new equipment (such as the hookshot and the Pegasus Boots), as well as establishing the concept of an alternate, parallel (and sometimes far more dangerous) world. It has been very well-received since its release - today it is viewed as one of the greatest video games of all time. To date, A Link to the Past has sold more than four million copies, and has been re-released for the Game Boy Advance and the Wii's Virtual Console.

Plot

A Link to the Past is a prequel to the original The Legend of Zelda and The Adventure of Link. At the beginning of the game, a young boy named Link is awakened by a telepathic message from Princess Zelda, who says that she is locked in the dungeon of Hyrule Castle. As the message closes, Link finds his uncle ready for battle, telling Link to remain in bed. After his uncle leaves, however, Link ignores his uncle's command and follows him to Hyrule Castle. When he arrives, he finds his uncle seriously wounded. Link's uncle tells Link to rescue Princess Zelda from her prison, giving him a sword and shield. Link navigates the castle and rescues Zelda from her cell, and the two escape into a secret passage through the sewers that leads to a sanctuary.

Link is told by a man in the sanctuary that Agahnim, a wizard who has usurped the throne, is planning to break a seal made hundreds of years ago by the Seven Sages. The seal was placed to imprison a dark wizard named Ganon in the Dark World, which was once the Sacred Realm before Ganon invaded, obtained the legendary Triforce, and used its power to turn the realm into a land of darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages who made the seal into the Dark World. The only thing that can defeat him is the Master Sword, a sword forged to combat evil.

Gameplay

Instead of continuing to use the side-scrolling perspective introduced to the series by Zelda II: The Adventure of Link, A Link to the Past reverts to an overhead perspective similar to that of the original. Despite using mechanics and concepts from the original, A Link to the Past introduces new elements and innovations. For instance, arrows are now separate items, as bombs are in the original, instead of using a Rupee to fire an arrow. A Link to the Past also takes concepts from The Adventure of Link, such as the magic meter, which is used by items such as the Lamp. Control of Link is more flexible than in previous games, as he can walk diagonally and can run with the aid of the Pegasus Shoes, an obtainable item. Link's sword attack was improved to swing sideways instead of merely stabbing forward; this gives his sword a broader range and makes combat easier. Link swings his sword as the default attack in future Zelda games, although stabbing is also possible in the later 3D incarnations.

Recurring items and techniques were introduced for the first time in A Link to the Past, such as the Hookshot, the Master Sword, the Spin Attack technique, flute, and the Pegasus Boots. Heart Containers that increase the player's maximum health (hit points) in the earlier two games are present, but many are split into "Pieces of Heart", four of which make up one Heart Container. Most of them are well hidden, adding replay value to the game. All dungeons are multi-level, requiring Link to walk between floors and sometimes fall through holes to land on lower levels.

A Link to the Past is the first appearance of what would subsequently become a major Zelda trademark: the existence of two parallel worlds between which the player travels. The first, called the Light World, is the ordinary Hyrule where Link grew up with his uncle. The second is what was once the Sacred Realm, but became the Dark World when Ganon acquired the Triforce. The Dark World is a corrupted version of Hyrule; the water is a dark, unpleasant green color, the grass is dead, skulls replace rocks and pots, and trees have faces. People change forms in the Dark World based on their nature; without an item to prevent it (in this case, the Moon Pearl), Link turns into a pink rabbit. Each location in the Light World corresponds to a similar location in the Dark World, usually with a similar physical structure but an opposite nature (e.g. a desert in the Light World corresponds to a swamp in the Dark World, a peaceful village in the Light World corresponds to a dilapidated town of thieves in the Dark World).

Link can travel from the Dark World to the Light World at almost any outside location by using a magic mirror (and back again from the same location using the portal left where he reappears in the Light World). There are also hidden warp locations throughout the Light World. This enables puzzles that exploit structural differences between the Light and Dark Worlds.

The Legend Of Zelda Link's Awakening / Link's Awakening DX
Language: English

The Game

The Legend of Zelda: Link's Awakening, known as Zeruda no Densetsu: Yume o Miru Shima (ゼルダの伝説 夢をみる島?, lit. "The Legend of Zelda: The Dreamed-Up Island") in Japan, is a 1993 action-adventure video game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Game Boy. It is the fourth installment in the Legend of Zelda series, and the first for a handheld game console.

What became Link's Awakening began as a port of the Super Nintendo title The Legend of Zelda: A Link to the Past, developed after-hours by Nintendo staff. It grew into an original project under the direction of Takashi Tezuka, with a story and script created by Yoshiaki Koizumi and Kensuke Tanabe. It is one of the few Zelda games not to take place in the fictional land of Hyrule, and does not feature Princess Zelda or the fictional Triforce relic. Instead, protagonist Link begins the game stranded on Koholint Island, a place guarded by a creature called the Wind Fish. Assuming the role of Link, the player fights monsters and solves puzzles while searching for eight musical instruments that will awaken the sleeping Wind Fish and allow him to escape from the island.

Link's Awakening was critically and commercially successful. Critics praised the game's depth and number of features; complaints focused on its control scheme and monochrome graphics. A remake called The Legend of Zelda: Link's Awakening DX was released for the Game Boy Color in 1998; it features color graphics, compatibility with the Game Boy Printer, and an exclusive color-based dungeon. Together, the two versions of the game have sold more than six million units worldwide, and have appeared on multiple game publications' lists of the best games of all time.

Plot

After the events of The Legend of Zelda: A Link to the Past, the hero Link travels abroad to train for further threats. A storm destroys his boat at sea, and he washes ashore on Koholint Island, where he is taken to the house of Tarin and his daughter Marin. She is fascinated by Link and the outside world, and tells Link wistfully that, if she were a seagull, she would leave and travel across the sea. After Link recovers his sword, a mysterious owl tells him that he must wake the Wind Fish, Koholint's guardian, in order to return home. The Wind Fish lies dreaming in a giant egg on top of Mt. Tamaranch, and can only be awakened by the eight instruments of the Sirens. Throughout Koholint Island, nightmare creatures attempt to obstruct Link's quest for the instruments, as they wish to rule the Wind Fish's dreamworld.

Gameplay

Like most games in the Legend of Zelda series, Link's Awakening is an action-adventure game focused on exploration and combat. The majority of the game takes place from an overhead perspective. The player traverses the overworld of Koholint Island while fighting monsters and exploring underground dungeons. Dungeons steadily become larger and more difficult, and feature "Nightmare" boss characters that the player must defeat. Success earns the player heart containers, which increase the amount of damage the player character can survive; when all of the player's heart containers have been emptied, the game restarts at the last doorway entered by the character. Defeating a Nightmare also earns the player one of the eight instruments necessary to complete the game.

Link's Awakening was the first overhead-perspective Zelda game to allow Link to jump; this enables sidescrolling sequences similar to those in the earlier Zelda II: The Adventure of Link. Players can expand their abilities with items, which are discovered in dungeons and through character interactions. Certain items grant access to previously inaccessible areas, and are needed to enter and complete dungeons. The player may steal items from the game's shop, but doing so changes the player character's name to "THIEF" for the rest of the game and causes the shopkeeper to kill the character upon re-entry of the shop.

In addition to the main quest, Link's Awakening contains side-missions and diversions. Collectible "secret seashells" are hidden throughout the game; when a certain amount of these are found, the player receives a powerful sword that fires energy beams. Link's Awakening is the first Zelda game to include a trading sequence minigame: the player may give a certain item to a character, who in turn gives the player another item to trade with someone else. It is also the first game in the Zelda series in which the A and B buttons may be assigned to different items, which enables more varied puzzles and item combinations. Other series elements originated by Link's Awakening include fishing, and learning special songs on an ocarina; the latter mechanic is central to the next Zelda game released, Ocarina of Time.

The Legend Of Zelda Oracle Of Ages / Seasons
Language: English, Spanish, German, Italian, French

The Game

The Legend of Zelda: Oracle of Seasons and Oracle of AgesJPN are two action-adventure games in the Legend of Zelda series, co-developed by Capcom and Nintendo. They were released on February 27, 2001 in Japan, May 14, 2001 in North America, and October 5, 2001 in Europe for Nintendo's Game Boy Color handheld console. The game features a brighter color palette when played on a Nintendo Game Boy Advance in order to make up for the darkness of the screen, and a special shop is also made available.

After experimenting with porting the original The Legend of Zelda to the Game Boy Color, the Capcom team supervised by Yoshiki Okamoto began developing three interconnected Zelda games that could be played in any order. The complexity of this system led the team to cancel one game; the remaining two were adapted into Oracle of Seasons and Oracle of Ages. The two games, released simultaneously, interact via a Game Link Cable and a password system.

In Seasons, the Triforce transports Link to the land of Holodrum, where he witnesses the kidnapping of Din, the Oracle of Seasons, by Onox. In Ages, the Triforce transports Link to Labrynna, where Nayru is kidnapped by Veran. The main plot is revealed once the player completes both games. The player controls Link from an overhead perspective, using basic controls copied from The Legend of Zelda: Link's Awakening for the Game Boy. Link is armed with a sword and shield as well as a variety of secondary weapons and items for battling enemies and solving puzzles. The central items of the games are the Rod of Seasons, which manipulates the seasons of Holodrum, and the Harp of Ages, which allows Link to travel through time in Labrynna. Link gathers the eight Essences of Nature and the eight Essences of Time, hidden in dungeons and guarded by bosses, to obtain the power to penetrate Onox's castle and Veran's tower.

Plot Ages

Seasons begins as the Triforce calls out to Link from within Hyrule Castle. Link approaches it, and is transported to a dark forest where he encounters a traveling group led by a dancer named Din. After Din welcomes Link to Holodrum, the sky becomes covered in black clouds. A voice from the clouds calls Din the Oracle of Seasons and refers to himself as Onox, General of Darkness. A funnel cloud drops from the sky, taking Din into its dark heights. As the tornado dissipates, the seasons of Holodrum fall into disarray and change rapidly.

Din's attendant, Impa, tells Link that they were headed for Hyrule; she instructs him to see the Maku Tree in Horon Village, the capital of Holodrum. Link finds a sword in a cave and makes his way to the tree. The Maku Tree tells Link he will need the eight Essences of Nature and gives him the Gnarled Key, which unlocks the dungeon holding the first Essence.

Plot Seasons

As with Seasons, the Triforce calls out to Link. Link is transported to a forest in the land of Labrynna, where he hears screaming. In a clearing, Link finds a woman encircled by monsters. When the monsters see Link, they scatter in all directions. The woman is Princess Zelda's nurse, Impa, who asks Link to help her find a singer in the forest. Continuing through the forest, the two find Nayru, a young woman with blue hair singing on a tree stump, surrounded by forest creatures. A shadow emerges from Impa and reveals itself as Veran, Sorceress of Shadows. Veran soars into Nayru's body and possesses her. Nayru was the Oracle of Ages; her abduction causes a disruption in the time flow of Labrynna.

Link receives a sword from Impa and makes his way to the Maku Tree in Lynna City, the capital of Labrynna. The Maku Tree is killed in the past on Veran's orders; Link uses a time portal to travel to the past to prevent this. The Maku Tree tells Link he will need the eight Essences of Time to defeat Veran. Link sets out to retrieve the eight Essences, hidden in eight dungeons throughout Labrynna's past and present.

Gameplay

The gameplay of Oracle of Seasons and Ages is similar to that of The Legend of Zelda: Link's Awakening, copying basic controls, graphics, and sounds from the Game Boy title. Like most The Legend of Zelda titles, exploration and combat take place from an overhead perspective. Link uses a sword for his primary attack, complemented by secondary weapons and items. Basic items, such as bombs and a boomerang, are common to both games. Some new items are exclusive to one game, usually with a counterpart in the other, with similar uses (e.g. the slingshot in Seasons and the seed shooter in Ages both shoot seeds, while the magnetic gloves in Seasons and the switch hook in Ages are used to access otherwise unreachable areas via special targets). Unlike most Zelda titles, a sword and shield is not always equipped when the player possesses them; they can be assigned like any other item into either of two available slots. Most of each of the games is spent finding the eight Essences (Essences of Nature in Seasons and Essences of Time in Ages), each hidden in a dungeon—a large, usually underground, area containing enemies and puzzles. Each dungeon culminates with a boss that guards the Essence.

When not in a dungeon, Link explores the overworld. In Seasons, the overworld consists of Holodrum and the subterranean world of Subrosia. The two worlds are linked by several portals. In Ages, Link travels between present-day Labrynna and the past, connected by Time Holes. In either game, some areas of one world are accessible only from portals from the other and vice versa. Holodrum, Subrosia, and Labrynna contain optional side quests and upgrades for Link and his equipment. One such side quest is ring collection; rings provide Link with various bonuses and abilities, such as improved defense. Some rings do not have any practical uses, such as those that transform Link into an enemy creature, or do not have any uses at all, such as the secret GBA rings. Another side quest is the optional trading game, in which Link receives and delivers special items to certain people throughout the land. Once completed, Link receives an upgraded sword.

In both games, there are many circumstances when a previous item can be upgraded into a more useful form. The latter three dungeons in both games will hold a more powerful version of an item received earlier in the game. Both the sword's offensive power and the shield's defensive abilities can be upgraded twice, once through passwords and again through side quests. If Link swings an enhanced sword at full health, a sword-shaped beam will escape from the sword as a ranged attack. The number of bombs and Mystical Seeds that can be held can also be increased through the same ways as the shield and sword. Roc's Feather and the Power Bracelet are special cases, as, while the two are in both games, the former can only be upgraded in Oracle of Seasons while the latter only in Oracle of Ages.

The central item of Oracle of Seasons is the Rod of Seasons. By standing on a stump and swinging the rod, Link can change the season and affect his surroundings. For example, to cross a body of water, Link can change the season to winter and walk on the ice. Changing the season to summer causes vines to flourish, which Link can use to scale cliffs. When Link obtains the rod, he initially cannot use it. Throughout the game, Link visits four towers that house the four spirits of the seasons; each tower Link visits allows him to control an additional season.

In Oracle of Ages, the central item is the Harp of Ages, which Link uses to manipulate time and travel between the past and the present. Throughout the game, Link learns three tunes to play on the harp. The first tune activates Time Portals at fixed locations, the second tune allows Link to only travel to the present from the past without a Time Portal, and the third tune allows Link to switch between the two time periods at any location on the map.

Although the two are built on the same game engine, Oracle of Ages concentrates on puzzles, while Oracle of Seasons focuses on action. Each is a complete game capable of interacting with the other, using passwords or a Game Link Cable.

Upon completing either game, players receive a password that can be used to play an alternative version of the other. In this version, some characters mention passwords that can be given to characters in the first game in exchange for an item or upgrade. Then, by taking a new password back into the linked game, the item or upgrade can be transferred. Rings can be traded by this password system or randomly created by connecting two games with a Game Link Cable.

In the alternative version, plot points are changed or expanded upon to allow the game to serve as a sequel. It also features an extended ending in which Twinrova kidnaps Zelda, and lights the third Flame of Despair to revive Ganon. The player can then enter Twinrova's lair and battle Twinrova and Ganon. Upon completing the alternative game, another password is shown that gives the player the Victory Ring, which commemorates the defeat of Ganon.

The Legend Of Zelda Four Swords
Language: English, Spanish, German, Italian, French

The Game

The Legend of Zelda: A Link to the Past & Four Swords, known in Japan as ゼルダの伝説 神々のトライフォース&4つの剣 (Zeruda no Densetsu Kamigami no Toraifōsu to Yottsu no Tsurugi, lit. "The Legend of Zelda: Triforce of the Gods & 4 Swords"?), is an action-adventure game co-developed by Nintendo and Capcom and published by Nintendo for the Nintendo Game Boy Advance and the ninth installment in The Legend of Zelda video game series. It was released on December 2, 2002 in North America, and on March 14 and March 28 in 2003 in Japan and PAL regions respectively. The cartridge contains a modified port of The Legend of Zelda: A Link to the Past for the Super Nintendo Entertainment System and an original multiplayer-only game titled Four Swords.

Plot

The prologue shows Link and Zelda approaching a sword in a pedestal, called the Four Sword. After Zelda explains its history and the creature sealed within it, the creature named Vaati breaks free, capturing Zelda to marry her. Link is encountered by three fairies who instruct Link to pull the Four Sword out. Link then pulls the Four Sword out, inadvertently creating three copies of himself that fight alongside him. As the game begins, the four Links are tasked with finding four Great Fairies, who together will grant them access to Vaati's palace.

Gameplay

Four Swords is the multiplayer portion of the cartridge. Four Swords features gameplay similar to A Link to the Past, with a focus on multi-player; in it, two to four players must cooperatively work through a series of puzzle-laden dungeons, while competing to collect rupees. The player with the most rupees at the end of a level wins a special prize, though all rupees are shared together in the long run. All players are given respective colours - player one is green, player two is red, player three is blue, and player four is purple. Once all players are connected, player one chooses one of the four stages available to play on. All dungeons are randomized before play. The dungeons have three levels to them, with a portal at the end of each level; the first to reach it will be rewarded with a Heart Container, an item that increases the player's health meter. The third level is not a traditional dungeon, but rather a boss battle. Once defeated, they will return to the hub area.

Unlike in A Link to the Past where Link may have an inventory of items he has collected, Four Swords only allows a player to have one item at any given time, switching them out at item pedestals. An original item called the Gnat Hat appears, causing Link to shrink and be able to access areas he could not normally reach. This was featured in a later game The Legend of Zelda: The Minish Cap, though it was in the form of a talking hat named Ezlo. Some features in the two games are linked. For example, when players learn a new sword move, it is transferred between games. Another link between the two games is that, when both are beaten, players may access a dungeon called "Palace of the Four Sword" in A Link to the Past.

The Legend Of Zelda The Minish Cap
Language: English, Spanish, German, Italian, French

The Game

The Legend of Zelda: The Minish Cap, known as Zelda no Densetsu: Fushigi no Bōshi (ゼルダの伝説 ふしぎのぼうし, Zeruda no Densetsu: Fushigi no Bōshi?, lit. "The Legend of Zelda: The Mysterious Hat") in Japan, is the twelfth game in The Legend of Zelda series of video games, developed by Capcom, with Nintendo overseeing the development process. It was released for the Game Boy Advance in 2004 in Japan and Europe and 2005 in North America. The Minish Cap is the first original single-player The Legend of Zelda adventure to be released for a handheld platform since The Legend of Zelda: Oracle of Seasons and Oracle of Ages in 2001.

The Minish Cap is the third Zelda game that involves the legend of the Four Sword, expanding on the story of Four Swords and Four Swords Adventures. A magical, talking cap named Ezlo can shrink Link to the size of the Picori, a thumb-sized race that live in Hyrule. The game retains some common themes of previous Zelda installments, such as the presence of Gorons, while introducing Kinstones and other new gameplay features.

The Minish Cap was generally well received among critics. It was named the 20th best Game Boy Advance game in an IGN feature, and was selected as the 2005 Game Boy Advance Game of the Year by GameSpot.

Plot

The plot of The Minish Cap revolves around the backstory of Vaati and the birth of the Four Sword, which were important elements of Four Swords and Four Swords Adventures. The Picori, also called Minish, are a race of tiny creatures that bestowed a young boy with a green garment, a sword, and a shining golden light many years before the game is set. There are three types of Minish: Town, Forest, and Mountain.

The quest begins when Link is chosen by the king of Hyrule to seek the help of the Picori after Vaati had petrified Princess Zelda. Link was chosen because only children can see the Picori. On the voyage he rescues Ezlo, a strange being resembling a green cap with a bird-like head, who joins him and can make Link shrink to the size of the Minish.

Gameplay

The Minish Cap retains the general gameplay features that were present in previous Zelda installments. The main protagonist, Link, must navigate several dungeons to obtain an item or enhancement at the end of each dungeon that is pivotal towards the quest. Each of the game's "bosses" are defeated using the item acquired in the boss's dungeon. The game also includes multiple "side quests"—optional tasks that are not part of the main quest but rewards for completion are beneficial to the gamer. Recurring characters in the Zelda series make appearances and some form part of side quests; for example, Tingle and his brothers must all be contacted by the player to earn a reward.

The Minish Cap features a number of enhancements that benefit from the more powerful Game Boy Advance platform. The game's camera angle is much closer to the ground, allowing more detail. In the overworld and in dungeons, the game replaces the traditional item interface of the handheld Zelda games with pictures associating items or actions with buttons, similar to the item interface in 3D titles like Ocarina of Time and The Wind Waker. Enemies include familiar creatures from the Zelda universe, such as the Keatons. Link can also perform special actions present in the 3D Zelda games, such as rolling while running. The game introduces three new items: the Mole Mitts, the Gust Jar, and the Cane of Pacci. The Mole Mitts allow Link to burrow through particular materials that serve as obstacles, the Gust Jar is used to suck in nearby items and substances, and the Cane of Pacci overturns whatever it hits. The game advances the combat system from previous handheld installments by allowing Link to learn new sword techniques throughout the game, some of which are techniques from previous games and some of which are new.





Comments 
1
posted by (2011-03-21 07:24:32)
croflash avatarthx,i love this game....


2
posted by (2011-03-21 18:51:16)
CrazyAlaskaGuy avataroooooooooo soooooo koooool


3
posted by (2011-03-21 20:22:00)
CypherPulse avatarA classic set...thanx


4
posted by (2012-10-20 09:26:12)
john09kent avatardgagon ball


5
posted by (2013-06-02 12:02:14)
sith_neo avatarthanks lovers of Zelda/Link, all seeds
great job Knights